X-Men: Next Dimension is a fighting game made by Activision. Now, Activision’s a pretty inconsistent company… some games are great, others are terrible. This one falls somewhere in the middle, I think.
Essentially, it’s similar to Dead or Alive. It has Forge in it, because apparently everybody loves Forge. (Nobody loves Forge)
Each character plays differently, and has all their unique powers. Of course, some characters, like Beast or Wolverine, lack projectiles and need to get in close. Others, like Cyclops and Forge, can shoot you from afar.
Much like in Dead or Alive or even Injustice: Gods Among Us, there are stage transitions where you can knock an opponent to another part of the stage. Granted, it’s nowhere near as cool as in Injustice, but it’s serviceable.
That said, the game’s pretty forgettable. It lacks the polish and depth seen in today’s fighters, and despite an extensive amount of content it can get old quick. Still, it’s really not a bad game. It’s fun for a while, and X-Men fans should get a kick out if it, if for no other reason than the Blob’s jiggly breasts.