Justice League Task Force

So, Injustice: Gods Among Us is coming out in a week.

Box Art

I don’t think I could possibly be more hyped. Hot off the success of Mortal Kombat 9, Netherrealm Studios’ newest release promises to deliver the same level of quality and content that they’re becoming known for. And of course, a DC Comics fighter is exciting in its own right.

That said, Injustice certainly isn’t the first attempt at a DC fighter. I’m sure everyone remembers 2008’s Mortal Kombat vs. DC Universe… a decent enough game in its own right, but nothing special. However, there was an even earlier attempt at a DC fighter before that… Justice League Task Force, on the Genesis/Mega Drive and Super Nintendo.

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Man. What to say about this game, really? Though somewhat obscure, it gets quite a bit of hate. Why? Well, let’s take a look. “Hero Mode” is essentially the game’s story mode, so let’s start there.

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In hero mode, you can choose between Superman, Batman, Wonder Woman, the Flash, Aquaman, and Green Arrow. I’m pleased to announce that Superman has his ridiculous mullet from the mid 90’s. Anyway, I picked Batman, because apparently he is the night.

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The order you fight the characters in is random, and I just so happened to face Superman right away.

I guess you could say I fought him… RIGHT OFF THE BAT DOHOHOHOHOHOHO

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The game is your generic 6-button fighter, so if you’re playing the Genesis version, you’d better have the 6-button controller. The basic attacks are fast and responsive, so that’s good. The problem, however, lies with the special attacks. Goddamn are these things finnicky. Though they utilize basic commands, like quarter-circle forward punch, they only seem to work whenever they feel like it.

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Between each fight is a brief cutscene, where your character of choice wonders why his teammates are attacking him. As it turns out, they’re not the real Justice League… rather, they’re doubles made by Darkseid as part of some sort of plan I don’t care about because this shit is stupid.

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So, of course, you need to defeat the rest of the fake Justice League. I didn’t really need any motivation to beat the shit out of Aquaman, but whatever.

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After the imposters are dealt with, you start tracking down the villains. First up is Despero, who kind of looks like Savage Dragon’s alternative lifestyle cousin.

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Next up is Cheetah. Sheesh. Really reaching for the top with these guys, aren’t you?

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And of course, before you face Darkseid you must battle a copy of yourself. Batman vs. Batman, in an epic confrontation to decide which Batman is the true Batman. Batman wins.

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Finally you face Darkseid, and goddamn is he bullshit. He teleports around and hits you with a beam that scrambles your controls, which is just a great thing to have in a damn fighting game.

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Anyway, the Justice League are reunited and live happily ever after. You can tell how heroic they are because there’s an American Flag in the background.

This game is stupid.

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Of course, there’s a regular versus mode too, where you can play as the villains as well.  Overall though, there’s not much else to say about the game. Is it as bad as everyone makes it out to be? Probably not. Is it good? No, but I’ve certainly played worse. Thankfully, with Injustice launching next week, it looks like we’re finally getting a good DC fighter… and it’s about damn time.

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About Dinosaur Pirate

Is he a dinosaur? Or a pirate. Neither. BOTH.
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One Response to Justice League Task Force

  1. Pingback: The Death and Return of Superman | Dinosaur Pirate Entertainment System

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